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7/18/2012
Qihoo claims that web game revenue grew 248% from the same period last year.
Web games, according to Qihoo, made up about 25% of total revenues for the 1 st quarter of 2012.
Within IVAS web game revenue was 17.3 million, up 248% from the same period last year and up 28% from the prior quarter. ~Q1 2012 conference Call 12:20
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Source material: Data as of March 31, 2012, except for RenRen, which represents an average for 2011. Quarterly ARPU was divided by 3. Monthly Average Revenue per Paying User (ARPU) for games operated in China was RMB99.9, compared with RMB92.8 in Q4 2011. ~ Shanda Games Reports First Quarter 2012 Unaudited Results Online games revenues increased by 22.9% from US$34.4 million in 2010 to US$42.3 million in 2011 due to the increases in revenues from purchases by end users of in-game virtual merchandise or premium features and an increase in the number of licensed and internally developed games offered through our online games center. . We had approximately 243,000 active paying users on a quarterly average basis in 2011, compared to 225,000 active paying users on a quarterly average basis in 2010. ~ Renren Inc 2011 20-F Annual revenue divided by 12 months then divided by quarterly average paying users = $14.51 average monthly ARPU in USD
First Quarter 2012 . Average Revenue Per User ("ARPU") for online games was RMB228, up 3.1% QoQ and up 5.6% YoY Giant Interactive Announces First Quarter 2012 Results (Divided by 3 for monthly comparison.) ARPU 76 RMB.
average revenue per active paying accounts or ARPU for the quarter was RMB225, a slight increase of 2% quarterover-quarter and 7% year-over-year from RMB221. ~ Changyou Q1 2012 Earnings Call Transcript (divided by 3 for monthly comparison) ARPU 75 RMB. For the 1Q12 3-month period, domestic mainland China online game operations achieved average concurrent users ("ACUs") of 228k and aggregate paying accounts ("APAs") of 744k with quarterly average revenue per user ("ARPU") of RMB153. ~KongZhong Corporation Reports Unaudited First Quarter 2012 Financial Results (Divided by 3 for monthly comparison.) ARPU 51 RMB. Monthly Average Revenue per Paying User (RMB) 47 ~ Kingsoft Announces 2012 First Quarter Results Shek Hon Lo - SVP and Deputy CFO: In terms of the ARPU range for MMOG is 90 to 130 per quarter and advanced casual game is between 50 to 95. Tencent Holdings Ltd Q1 2012 Earnings Call Transcript (I took the top numbers, then divided by 3 for monthly comparison.) Monthly ARPUs of MMOG 43 RMB and Casual Games 32 RMB
http://tinyurl.com/qihuarpu
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Qihoo is different.
Qihoo 360 is running a very unique business model that is hard to find a close comp in China or globally.
~ SEC 6-K exhibit 99.2 filed 12-16-2011
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Got that right. Qihoo sticks out like a CEO in an orange jumpsuit.
Alex Xu, CFO
Q1 2012 conference Call Jan basically, as I mentioned the game business at the end of the 3rd quarter Im sorry, March, we have 87 games up and running on the platform, 139,000 paid customers uh, paid players and the ARPU for the month was about 440 RMB per month. [47:18 Listen: ]
440 is so painfully off the chart that Im going to help out. Lets say that the CFO means Average Revenue per Paying User before splitting revenue with developers 70:30 so I trimmed 30% off the top. (He didnt say that, but Im trying to be generous. Doesnt help much.)
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See. If he didnt mean ARPU before revenue share, the number is worse, as pointed out by this interviewer in China.
(From the i Wall Street snowball column: Professionally translated)
Question: If your game revenue is all shared income, then according to your published figures, on average every paying game player, every month, will spend around 550 RMB on games. Is this a normal (level) of expense? [Qihoo CFO Alex] Xu Zuoli: Our ARPU is 400 RMB, which is identical to the average value of the overwhelming majority of domestic web-based game companies and platforms, and is nothing special. ~
Qihoo Zuo Li, Xu, CFO: navigation page income 70% of the total advertising (A Google Translation)
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ARPU400RMB
Original article: CFO70%
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For those who were hoping that QIHU would please clarify
They did ... in an SEC filing in response to accusations that their ARPU was out of line, so youd have to think that they got it right this time right?
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Statement filed with the SEC, December 2011: (here) The monthly ARPU has been fairly stable at around RMB380.
monthly ARPU has been fairly stable at around RMB380.
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Qihoo then says in May 2012 that they have 440 ARPU.
What were they thinking?
Alex Xu, CFO Q1 2012 conference Call Jan basically, as I mentioned the game business at the end of the 3rd quarter Im sorry, March, we have 87 games up and running on the platform, 139,000 paid customers uh, paid players and the ARPU for the month was about 440 RMB per month. [47:18 ]
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the users of large & medium sized casual games had the lowest average age and the lowest personal monthly income. ~
iResearch
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Qihoo doesnt do MMO games, which earn more. So why advertise that?
Theyre not MMO
Qihoo 360's gaming
ARPU is not comparable to that of other publicly listed Chinese gaming companies because almost all of them are focusing mainly on MMORPG games. ~ Qihoo 360
Responds to the Citron Report
ARPU is very much in line with other major Non-Social WEB game developers and platforms in China. Yet the short sellers tried to mislead the public by comparing our ARPU to that of MMORPG game developers or SOCIAL game platforms. Comparing
with MMORPG games or SOCIAL games is like comparing apples to oranges. It is simply wrong, period. ~ Short-Sellers Are Wrong Because
Qihoo 360 Is Different
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Ghost Shrouded
Dream Feixianguan Golden Age Three Kingdoms
Generals
Naruto World
Knight World
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Renren
Qihoo
Troubled world
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To simplify communication in English and to help readers independently verify the facts, I have used Google translations of the Chinese games. Links are as of 7/15/12. Like pop songs, these games will eventually be replaced with newer games.
Long Will
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Battle of Wits
Datang Real Dragon II Happy Sword Blade of the Sky The Decade Sword The Martial Arts Situation
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Wonderland Fantasy
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Call them what you will, QIHUs games are the same as other operators games.
Business Tycoon
God of Cookery
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Little Ninja
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Baidu game Click here 616wan Click here 65wan Click here 01yo Click here Three Realms game Click here 57k Click here
only been a comparison between Qihoo and Renren. Qihoos hosted Games are also hosted by many other web game operators. For example, here are other hosts for the game, Immortal ( )
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[Qihoo CFO] Xu Zuoli: Go to our web-based games platform wan.360.cn and take a look; basically one can determine the ranking of games according to the sequence of pictures shown, we do not have any one game that is dominant. Question: What percentage of games revenue is contributed from those in ranking in the top five?
Xu Zuoli: Those ranking in the top ten represent 60-70%.
(Original / Google Translated)
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At first glance Qihoo appears to have an exclusive game. Taking a second look
Mortal Comprehension 2 Legend of Love Legend of Love (AKA Legend of the Situation) is the same game as Mortal Comprehension 2 both developed by The Guangzhou Philippine sound Information Technology Co., Ltd Google Translation of blog:The first thing to note is that the Legend of love and mortal comprehension is the same game different, but the agents, such as 4399, 91wan, etc., 360 The above is known as the Legend of the situation.( Here)
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Wan.360.cns is also known as 2, which has many game operators : Daisy Game, Brothers Play, Special Tour, Cocoa States, UFO Game, YA 247, e7wan, e7UU, SNSyx, 91yx, 65wan, Three Realms Game, Game Fun! EQ Platform, 92you, 37play, YOUC Network . And more
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Click through to Kanke.coms Web Game Portal to see the many operators that carry the same games as Qihoo. (The English titles link to Google translated pages; the Chinese titles, to the original pages.)
JX Romance
Wan.360.cns Legend of Love played through other platforms as Mortal Comprehension 2 2 The Big Dipper break the sky II Dream Feixianguan Sea Laugh
The Magic of the Wizard (In Beta Testing (7/15/12), 17173 article: Not found in Kanke.com data base. Main operator: 5ay.com, developer is Kun Bo Chang-hong Technology Co., Ltd. )
Blood Piece Ghost Once upon a Time Long Will Naruto World
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Immortal
Pa Knife
Qihoo 360
Changyou.com Ltd. (CYOU) owns 68% of Shenzhen 7road Technology Co., Ltd the developer of the popular games, Shen Qu and DDTank. Google usually translates these games as Divine Comedy and Bouncing Church, respectively.
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[Qihoo CFO] Xu Zuoli: Go to our web-based games platform wan.360.cn and take a look; basically one can determine the ranking of games according to the sequence of pictures shown, we do not have any one game that is dominant. (Here)
Average revenue recognized per active charging accounts for 7Roads games were RMB50, an increase of 32% quarter-over-quarter. The increase was mainly due to players average spending level for Shen Qu, which is a role-playing game, being higher than it is for DDTank, which is an action game. ~ 6-K as Filed with SEC & as reported on Changyou.com.
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ARPU isnt just revenue for Qihoo. It is also what gamers spend.
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Same games, same platforms, but different revenue? Same chunk of cheese to start with, same cheese grater, but .
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When you look at the pizza, you know whose 2 pound chunk of cheese actually passed through the cheese grater and whose didnt.
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Analysts have said that Qihoos ARPU is in-line with other web game operators in China.
How is that possible?
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Qihoos games are the same; the revenue is out of line a presentation
Regarding Qihoo 360 Technology Co. Ltd Matt Berry
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